#ifndef GAMEGRAPHICS_H
#define GAMEGRAPHICS_H

#include <string>
#include <tuple>

enum GameBoardDimensions {
	MIN_GAME_BOARD_PLAY_SIZE = 3,
	MAX_GAME_BOARD_PLAY_SIZE = 10
};

enum { COMPETITION_GAME_BOARD_PLAY_SIZE = 4 };

namespace Game {
	namespace Graphics {
		std::string AsciiArt2048();
}
}

#endif // !GAMEGRAPHICS_H
